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๐Ÿ‘ป Third Settler

Two-Player House Rules

For playing a hex-and-resource board game with just two people, plus the Ghost.

Setup

  1. Build the board the app deals you (Standard or Random) โ€” tiles and number tokens to match.
  2. Place the Ghost's 4 blocker settlements on the corners the app marks with ๐Ÿ‘ป. They never produce resources and never score.
  3. Draft your own starting settlements and roads โ€” take turns, snake order. Your second settlement pays starting resources.
  4. The robber starts on the desert.

Turn order

You, then your opponent, then the Ghost. Repeat until someone wins.

On your turn

  1. Roll the dice. Everyone collects resources from hexes whose number matches the roll.
  2. Roll a 7: move the robber, steal a card, and anyone holding 8 or more cards discards half.
  3. Build roads, settlements, and cities, trade, or buy a development card.
  4. Bank trades are 3-for-1 instead of 4-for-1. Ports work as printed.

The Ghost's turn

The Ghost rolls the dice (everyone collects), then builds one road โ€” aimed at whoever is ahead. Its 4 blockers just sit there hogging strong corners; they never produce and never score. The Ghost is a spoiler, not a scorer.

Winning

First player to 10 victory points wins. Settlement = 1, city = 2, Longest Road = 2, Largest Army = 2, plus any victory-point development cards.

Third Settler โ€” the player who always shows up.
third-settler.vercel.app ยท free & open source