Pick a board, then copy it onto your real table β terrain, number
tokens, and a Ghost blocker on every pulsing π».
Set up in this order:
Place the Ghost's 4 blockers π» β copy the four pulsing
spots from the board above. They never produce and never score.
Draft your own pieces β take turns placing settlements &
roads around the Ghost's blockers, snake order. Your second settlement pays
starting resources.
The robber starts on the desert; bank trades are 3-for-1.
Round 1
Your turn
Player 1
0
Player 2
0
Roll the dice to begin your turn.
First to 10 points wins. Tap a score's + when someone builds.
ππ»π
We have a winner
Player 1 wins!
Final score: 10 β 7
How two-player works
The quick reference. You can close this and come back any time.
Turn order
You, then your opponent, then the Ghost. Repeat until someone hits 10.
The Ghost π»
4 blocker settlements were placed at setup. They never produce and never score.
On the Ghost's turn it rolls (everyone collects), then builds one road β aimed at
whoever's ahead. Tap who's leading and the app says where.
Dice & the robber
Whoever's turn it is rolls; everyone collects from matching hexes.
Roll a 7: move the robber and anyone holding 8+ cards discards half.
Trading & winning
House rule: bank trades are 3-for-1. Ports work as printed.